[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="48_g2_galleriessquare",screenadapt="coverall")] [playMusic(key="$formal_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [charslot(slot = "m", name = "avg_4123_ela_1#1$1", duration=0.5, isblock=true)] [name="艾拉"]导火索,情况如何? [charslot(slot = "m", focus="n")] [name="导火索"]已净空。 [name="导火索"]守军相当懈怠,对我们的突袭毫无防备,我们也没给他们时间向上通报。 [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]做得好。 [dialog] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]是时候开始突袭了。 [name="艾拉"]各位,行动务必要迅速,不要拖泥带水,不要给守军反应的时间。 [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]我们上。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [PlaySound(key="$d_avg_explosion_stone", volume=0.3)] [Background(image="48_g5_galleries",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", posfrom="200,0", posto="0,0", duration=1.5)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", posfrom="200,0", posto="0,0", duration=1.5, isblock=true)] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="胆怯的军人"]刚刚外面是不是有什么响动?爆炸? [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="懈怠的军人"]好像是。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="胆怯的军人"]该不会是那群疯子真的要闯进来吧...... [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="懈怠的军人"]闯进来干嘛?营救雷内尔? [dialog] [charslot(slot = "l", posfrom="0,0", posto="-20,0", duration=0.2, isblock=true)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_glass_break", volume=1)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="懈怠的军人"]别胡思乱想了,接好,这个好像是炎国的瓷器,一碰就碎,小心点。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="胆怯的军人"]你刚刚打破玻璃罩子的时候差点连瓷器一起打碎了,还说我...... [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", posfrom="-20,0", posto="0,-20", duration=1)] [charslot(slot = "r", posfrom="0,0", posto="0,-20", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", posfrom="0,-20", posto="0,0", duration=0.5)] [charslot(slot = "r", posfrom="0,-20", posto="0,0", duration=0.5, isblock=true)] [PlaySound(key="$d_avg_axeimp", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_fastener", volume=0.5)] [delay(time=0.5)] [PlaySound(key="$d_avg_fastener", volume=1)] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="胆怯的军人"]......说起来,刚刚队长打碎了个瓶子,说是上楼去找上尉报告,怎么到现在还没回来? [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="懈怠的军人"]大概就和第一次来的时候一样,在爬楼梯吧。 [name="懈怠的军人"]要不就是跟上尉商量给这些东西找下家的事,说不定两个人现在连自己腰包里能装多少钱都聊好了—— [dialog] [charslot] [stopmusic(fadetime=1)] [CameraShake(duration=2, xstrength=20,ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$glass", volume=1)] [delay(time=1)] [name="双月"]手雷已掷出! [dialog] [PlaySound(key="$d_avg_explosion_stone", volume=1)] [delay(time=0.5)] [PlayMusic(intro="$mutate_intro", key="$mutate_loop", volume=0.6)] [CameraShake(duration=2.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Background(image="48_g6_galleries_b",screenadapt="coverall")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [delay(time=1)] [name="双月"]已确认房间内没有人质!优先压制守军! [dialog] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [delay(time=0.5)] [PlaySound(key="$pistol", volume=1)] [delay(time=0.5)] [PlaySound(key="$pistol", volume=1)] [charslot(slot = "m", name = "avg_npc_1272_1#1$1")] [name="懈怠的军人"]见鬼,怎么是你们? [dialog] [charslot] [PlaySound(key="$d_avg_arrow_rain", volume=1)] [PlaySound(key="$d_avg_frdrgntkln", volume=0.6)] [delay(time=1)] [PlaySound(key="$d_avg_frdrgntkln", volume=0.4)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1")] [charslot(slot = "r", name = "avg_npc_1272_1#1$1")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="w")] [StopSound(channel="w", fadetime=1.5)] [charslot(slot = "r", posfrom="0,0", posto="150,0", duration=1.5, isblock=true)] [charslot(slot = "l", name = "avg_npc_1272_1#1$1", focus="l")] [name="懈怠的军人"]别怕,他们的连发铳威力不行! [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="胆怯的军人"]我......我不是怕,我是想找个安全的地方呼叫增援—— [dialog] [charslot] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=1.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_frdrgntk", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_ldrdhtgrnd", volume=1)] [PlaySound(key="$transmission", volume=1)] [Delay(time=1)] [charslot] [PlaySound(key="$d_avg_bulltdrpsnw", volume=1)] [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]想都别想。 [charslot(slot = "m", name = "avg_npc_1272_1#1$1")] [name="懈怠的军人"]啧,准头倒不错。 [dialog] [PlaySound(key="$d_avg_bowstring", volume=1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_arrowshot", volume=1)] [Delay(time=1)] [name="懈怠的军人"]可惜你们那破弹药威力太弱,中一下还不如被源石虫刺一下—— [dialog] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [Delay(time=0.5)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "m", name = "avg_npc_1272_1#1$1", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=1)] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1214_1#7$1", duration=1.5, isblock=true)] [name="迪亚兹"]这样呢? [charslot(slot = "m", name = "avg_npc_1272_1#1$1")] [name="胆怯的军人"]等等,怎么是你们?你们这帮疯子还真的—— [dialog] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [charslot(slot = "l", name = "avg_npc_1214_1#1$1", posfrom="-200,0", posto="50,0", focus="m", duration=0.3, isblock=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "m", name = "avg_npc_1272_1#1$1", posfrom="0,0", posto="0,-50", focus="m", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", focus="l")] [name="迪亚兹"]我们当然是来真的。 [name="迪亚兹"]艾拉,那句话怎么说的来着,已净空? [charslot] [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]干得漂亮,但下次得提前跟我们说一声。 [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]医生、双月,你们继续往龙舌兰给出的大批人质被困方向移动,务必确保人质安全。 [name="艾拉"]如果形势不妙就不要轻举妄动。我带领其余成员扫清一楼守军之后,立刻去和你们会合。 [charslot(slot = "m", name = "avg_4124_iana_1#1$1")] [name="双月"]明白。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]迪亚兹,特克诺,我们走。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4123_ela_1#5$1")] [name="艾拉"]迪亚兹? [charslot(slot = "m", name = "avg_npc_1214_1#2$1")] [name="迪亚兹"]...... [name="迪亚兹"]看看这些艺术品,米诺斯的雕塑《投标枪的帕拉杜利斯》,炎国的珐琅彩鎏赤金转心瓶...... [name="迪亚兹"]还有乌萨斯大作家谢尔盖·卡塔耶夫的原稿......让我看看是他的哪一部...... [charslot(slot = "m", name = "avg_npc_1214_1#6$1")] [name="迪亚兹"]......《耳机漏电,心中的烂泥》。 [charslot(slot = "m", name = "avg_npc_1214_1#5$1")] [name="迪亚兹"]见鬼,雷内尔收藏的居然是这一部。 [name="迪亚兹"]他和马特奥真是各有各的混蛋,一个要炸毁,一个要倒卖......简直...... [charslot(slot = "m", name = "avg_npc_1214_1#7$1")] [name="迪亚兹"]算了,整理就交给之后来的家伙们。我们先走。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_prison_commandroom",screenadapt="coverall")] [PlaySound(key="$d_gen_heartbeat", volume=1)] [Delay(time=1)] [Subtitle(text="心跳。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="急促的心跳。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="死寂的房间内,除了急速搏动的心脏喧嚣不休,就只有——", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="电视里的声音"]别、别过来!我不会给你开门的!你进来我们就同归于尽—— [PlaySound(key="$d_avg_fmldvlcrk", volume=1)] [name="电视里的声音"](抓挠门板的声音) [dialog] [delay(time=1)] [name="电视里的声音"]声音、声音停下来了,她走了...... [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]啧啧啧,这桥段够吓人的。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]这片子叫什么来着......哦,《艺术馆惊魂:萨科塔夺命追杀》,导演还是个住在哥伦比亚的萨卡兹。 [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]怪不得把大反派设计成萨科塔。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]看来雷内尔雇的保安平时也没什么事做,只能坐在这儿一边看录像带,一边想象艺术馆里发生点什么离奇杀人案。 [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]没事做还不好? [name="偷懒的军人"]上尉觉得能干的都到楼下搬东西去了,我们这些平时就不招他待见的,反而可以安安稳稳坐在这儿当看守—— [dialog] [charslot] [musicvolume(volume=0.6, fadetime=2)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#7$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="马特奥"]楼下出事了!你们知道什么情况,赶快报告! [CharacterCutin(widgetID="1", fadetime=0, block=true)] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]出事? [charslot] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="马特奥"]楼下有铳声和爆炸声,六楼的人都听见了,你们怎么回事,瞎了还是聋了?! [CharacterCutin(widgetID="1", fadetime=0, block=true)] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="n")] [name="疲惫的军人"](小声)叫你把音量调小点,你偏不听。 [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"](小声)闭嘴吧你! [name="偷懒的军人"]我立刻跟楼下联系! [dialog] [PlaySound(key="$d_avg_telephonebusy", volume=1)] [delay(time=2.5)] [name="偷懒的军人"]——啧,还真打不通。 [charslot] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="马特奥"]能打通我还问你们吗?! [name="马特奥"]立刻给我搞清楚楼下到底怎么了!有人闹事就给我揍,有人打进来了就给我赶出去!一切以艺术品装车优先! [dialog] [PlaySound(key="$transmission", volume=1)] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [name="电视里的声音"]别去,史嘉朵,别去!下了楼的人一个都没有回来! [name="电视里的声音"]那个萨科塔女人已经疯了!我亲眼看见她杀了一个公共厕所里的所有人,还想要我们所有人的命! 伴着电视里传来的阵阵尖叫,七八个军人在狭小的控制室里面面相觑。 [dialog] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=2)] [curtain] [charslot] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [charslot(slot = "m", name = "avg_4124_iana_1#1$1")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="双月"]好消息,控制室里的看守们没发现我们的无人机。 [name="双月"]室内的大多数人质被吓得不轻,似乎还被守军抢劫了一番,但至少没有伤亡情况,情绪也还算可控。 [name="双月"]守军已经发现楼下情况不对,刚刚应该在和上级通话,但显然没人愿意离开貌似安全的控制室。 [charslot(slot = "m", name = "avg_4125_rdoc_1#1$1")] [name="医生"]确实是好消息。你继续监视他们,我联系艾拉,我们商量一下对策。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_prison_commandroom",screenadapt="coverall")] [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1272_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=250, width=200, block=true)] [name="偷懒的军人"]喂?加比,情况如何?楼下到底出了什么乱子? [charslot(slot = "l", focus="n")] [name="被排挤的军人"]我......我......不知道...... [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]什么不知道,这都多长时间了,别磨蹭了! [charslot(slot = "r", focus="n")] [name="被排挤的军人"]我、我只是......留意周围状况,现在才到楼梯间门口! [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]你说话的声音都打颤了!该不会是被恐怖片给吓到了吧,哈哈哈! [charslot(slot = "l", focus="n")] [name="被排挤的军人"]胡说!再说......再说你自己怎么不来!你们总是这样,一有什么工作就推给我—— [dialog] [PlaySound(key="$transmission", volume=1)] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]嗯?加比? [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="偷懒的军人"]加比?? [dialog] [charslot] [Delay(time=1.5)] [name="电视里的声音"]不行,我们不能再放任何一个人下楼了! [name="电视里的声音"]你们没在监控上看到吗?!那个萨科塔女疯子甚至没碰她! [name="电视里的声音"]她只是冲着电话开了一铳,正在接电话的史嘉朵就变成了一摊......一摊...... [name="电视里的声音"](啜泣声) [dialog] [PlaySound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#7$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=250, width=200, block=true)] [charslot(slot = "l", focus="n")] [name="马特奥"]到底什么情况,搞清楚了吗? [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]报告,我们派去侦察的人......突然没了回应...... [charslot(slot = "l", focus="n")] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=250, width=200, block=true)] [name="马特奥"]废物!! [charslot(slot = "l", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]上、上尉,要不你派其他人去一楼,我们......我们真的腾不出人手...... [charslot(slot = "l", focus="n")] [CharacterCutin(widgetID="1", name="avg_npc_1210_1#5$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=250, width=200, block=true)] [name="马特奥"]没回应就继续派人下去,否则我到一楼之前先去二楼毙了你们! [dialog] [PlaySound(key="$transmission", volume=1)] [CharacterCutin(widgetID="1", fadetime=0.2, block=true)] [Delay(time=1)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=2)] [curtain] [charslot] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [PlaySound(key="$d_avg_hgateburst", volume=1)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1272_1#1$1", posfrom="200,0", posto="0,0", duration=0.5, isblock=true)] [name="惊恐的军人"]都别动!滚出来! [dialog] [Delay(time=1)] [name="惊恐的军人"]还好......没人...... [name="惊恐的军人"]派出来侦察的人一个一个的都不见了,一楼是不是在......在闹鬼啊...... [dialog] [charslot(slot = "m", name = "avg_npc_1272_1#1$1")] [charslot(slot = "r", name = "avg_4125_rdoc_1#1$1", posfrom="-50,0", posto="-50,0", focus="n", bstart=0.2, bend=0.7, duration=1.5, isblock=true)] [name="???"]别胡思乱想了,先睡一会儿吧。 [charslot(slot = "m", name = "avg_npc_1272_1#1$1")] [name="惊恐的军人"]谁—— [dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "m", name = "avg_npc_1272_1#1$1", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [Delay(time=1)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_prison_commandroom",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="偷懒的军人"]喂?拉蒙?拉蒙,你、你说句话啊...... [dialog] [charslot(slot = "m", focus="n")] [PlaySound(key="$transmission", volume=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1273_1#1$1")] [name="偷懒的军人"]又断线了......这已经是......第四次了...... [name="偷懒的军人"]四次,四个人......每次都是,一下楼就...... [charslot] 没人接话。 终端被扔在房间一角,偶尔能隐约从里面听见上尉的怒吼声,但已经没人去回应了。 [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="n")] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]也许是我们每次都只派一个人,成了一个一个送—— [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]那你每次想让几个人去送死啊?! [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]...... [charslot(slot = "r", focus="n")] [name="电视里的声音"]那个萨科塔疯女人,心理变态,杀人狂,她、她......她就在门口!她在透过门禁的摄像头对着我笑啊! [name="电视里的声音"]梅奥,把对讲机挂回去就好,她进不来的—— [name="电视里的声音"]她用铳对准我了!她......她要扣扳机了! [name="电视里的声音"]那她也只能打坏摄像头!你冷静一点! [dialog] [PlaySound(key="$d_avg_gunshot", volume=1)] [name="电视里的声音"](铳声) [dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [Delay(time=1)] [name="电视里的声音"]怎、怎么会......梅奥......死了?铳伤?! [PlaySound(key="$d_avg_panicwoman2", volume=1)] [name="电视里的声音"]呀啊啊啊啊啊啊! [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]我们......要不......还是......换盘带子看吧。 [charslot] 两人用涣散的目光对视了一会儿,疲惫的军人起身,走到控制室一角,随便抓起一盘录像带塞进录像机里。 [dialog] [PlaySound(key="$d_avg_ldrdold", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_femalecommentator", volume=0.6)] [Delay(time=1)] [name="电视里的声音"]......让我们欢迎今天的嘉宾,从卡西米尔来的“艺术投资商”,多索雷斯的文化产业新秀,雷内尔·科瓦尔斯基先生! [dialog] [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="n")] [name="偷懒的军人"]你放这个干什么,你有病啊! [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]我也不知道这盘带子是电视台的录像啊! [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]赶紧换一盘! [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$d_avg_ldrdold", volume=1)] [Delay(time=1.5)] [name="电视里的声音"]哈喽哈喽~新观众初次见面,老观众一天不见!我是这档节目的主持人,你们的尤里—— [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]算我求你,再换一个,这主持人吵得我头疼。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]......总共就这么三盘带子。 [charslot(slot = "l", name = "avg_npc_1273_1#1$1", focus="l")] [name="偷懒的军人"]这个保安平时就只看这三盘带子吗?!他有精神问题吗?! [charslot(slot = "r", focus="n")] [name="电视里的声音"]今天的节目呢,是为所有第一次来到多索雷斯的游客们准备的特辑...... 疲惫的军人果断按下了弹出按钮。 [charslot(slot = "r", name = "avg_npc_1272_1#1$1", focus="r")] [name="疲惫的军人"]还是把那部电影看完吧。 [dialog] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15, fadetime=3)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15, fadetime=3)] [charslot(duration=2, isblock=true)] [name="电视里的声音"]你们这些......魔族佬......制裁的时候......到了...... [name="电视里的声音"]我、我、我警告你,我爷爷是卡兹戴尔的大人物!你死都不会想见识他的巫术的! [name="电视里的声音"]呵呵,哈哈哈哈哈哈...... [name="电视里的声音"]你别笑得那么阴恻恻的—— [name="电视里的声音"]哈哈哈......巫术......哈哈哈哈...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="等到天空被阳光充满......等到大地上的全部黑暗都消散无踪......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="双月会坠入你们困兽的斗室......所有的黑暗涌入你们的双眼......那就是你们的......", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [stopmusic(fadetime=1)] [Sticker(id="st1", text="毙命之时!",delay=0.001, width=800, x=250, y=350, duration=1,alignment="center", size=24)] [Sticker(id="st1",duration=1,block = false)] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference",fade = true, fadetime = 1.5,layer=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [name="双月"]双子分身复制器启动。 [dialog] [PlayMusic(intro="$act17_intro", key="$act17_loop", volume=0.6)] [Background] [curtain] [Image(image="48_i06", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 房间中央传来窸窸窣窣的响动。 一名嘴唇紧咬、浑身颤抖、双手紧扣的军人把视线从屏幕上移开,战战兢兢地回过头去。 他看见了一个凭空出现在房间里的......怪异的女人。 他看见那个女人的面色和她的头发一样苍白。 他看见那个女人用见所未见的大型铳械对着自己,不用穿过摄像头,蚀刻弹立刻就能穿过自己的心脏。 他看见那个女人尽管站在那里,却又好像不在此处,仿佛完全没在呼吸。 他看见那个女人头上顶着...... 光环。 [name="电视里的声音"]别回头,别回头......因为我就在你的......身后......!! 回头的军人发出一声短促的哀鸣,引得其他人神经质地顺着他的目光看去—— [name="偷懒的军人"]别、别给我装神弄鬼!! [dialog] [PlaySound(key="$d_avg_arrowshot", volume=1)] 军人觉得自己射中了,可弩箭没有受到任何阻碍,维持着划过空气的轨迹,从那个女人的身体中间直直穿过。 女人就那么凭空消失了,只有头上光环的残影还—— [dialog] [PlaySound(key="$d_avg_twphneluv", volume=1)] [bgeffect(name="$eb_signalInterference",fade = true, fadetime = 1.5,layer=1)] [delay(time=1)] [PlaySound(key="$d_avg_spotlightc", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [image] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.2, block=true)] [delay(time=1)] [name="吓破胆的军人们"]呀啊啊啊啊啊啊啊啊啊! [dialog] [PlaySound(key="$transmission", volume=1)] [name="偷懒的军人"]报告上尉,是萨科塔!! [name="偷懒的军人"]敌人是会空间移动法术的萨科塔,是个心理变态,杀人狂,会隔着摄像头用铳杀人—— [dialog] [PlaySound(key="$d_avg_punch02", volume=1)] [name="偷懒的军人"]唔呃! [dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Background(image="bg_prison_commandroom",screenadapt="coverall")] [delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_frdrgntkln", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.05)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Delay(time=0.1)] [Blocker(a=0.5, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4123_ela_1#1$1", duration=1, isblock=true)] [name="艾拉"]已净空。 [dialog] [PlaySound(key="$transmission", volume=1)] [Delay(time=1)] [charslot(slot = "m", focus="n")] [name="医生"]已净空。 [charslot(slot = "m", name = "avg_4123_ela_1#7$1")] [name="艾拉"]我不觉得仅仅是在双子分身复制器受到攻击的同时,关个灯就能引发这么大的恐慌...... [charslot] 而房间角落的电视里,破门的萨科塔还在屏幕里大开杀戒。 [dialog] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_broadswordblood", volume=1)] [Delay(time=1)] [name="电视里的声音"]杀!杀!杀!我要把你们的角割下来,挂在教皇厅顶上当风铃呀! [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="48_g6_galleries_b",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.6)] [PlaySound(key="$d_avg_audience_chaos", volume=1, loop=true, channel="a")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot = "m", name = "avg_npc_033", posfrom="-200,0", posto="0,0", duration=0.5)] [Delay(time=0.4)] [charslot(slot = "m", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.5, isblock=true)] [Delay(time=0.5)] [charslot] [charslot(slot = "m", name = "avg_npc_499_1#1$1", posfrom="-200,0", posto="0,0", duration=0.5)] [Delay(time=0.4)] [StopSound(channel="a", fadetime=1)] [charslot(slot = "m", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.5, isblock=true)] [Delay(time=1)] [charslot] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "m", name = "avg_npc_223", posfrom="-200,0", posto="0,0", duration=1, isblock=true)] [Delay(time=0.5)] [name="投资界新人"]太感谢你们了! [name="投资界新人"]要是你们有任何关于艺术品投资方面的需求,请务必让我—— [charslot(slot = "m", name = "avg_npc_1212_1#7$1")] [name="特克诺"]别废话了,赶紧滚蛋! [charslot(slot = "m", name = "avg_npc_223")] [name="投资界新人"]是、是...... [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.5, isblock=true)] [Delay(time=0.5)] [charslot] [charslot(slot = "m", name = "avg_npc_499_1#1$1")] [name="社区琴师"]嗯?你怎么背着个人? [charslot(slot = "m", name = "avg_npc_033")] [name="社区居民"]这个人因为反抗被揍了一顿,现在头还发晕,我背着他快一点。 [charslot(slot = "m", name = "avg_npc_499_1#1$1")] [name="社区琴师"]不错啊,这些人里居然也有硬骨头。 [name="社区琴师"]顺便,这就是克里斯达尔艺术馆的二号展厅,你要看的手稿看到了吗? [charslot(slot = "m", name = "avg_npc_033")] [name="社区居民"]啧,一直在疏散人群,把这事给忘了。 [charslot(slot = "m", focus="n")] [name="窘迫的贵族"]手稿? [charslot(slot = "m", name = "avg_npc_033")] [name="社区居民"]米诺斯诗人的手稿,传单上说是二号展厅里的“镇厅之宝”的那个,你知道在哪吗? [charslot(slot = "m", focus="n")] [name="窘迫的贵族"]刚刚看到过一眼,在展厅另一侧,我可以带你过去—— [charslot(slot = "m", name = "avg_npc_033")] [name="社区居民"]那麻烦你指路了! [charslot(slot = "m", focus="n")] [name="窘迫的贵族"]先生,你可以把我放下来了! [charslot(slot = "m", name = "avg_npc_033")] [name="社区居民"]你不是还头晕嘛!指路就行,我背着你更快! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4124_iana_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="双月"]展厅里的人质已经快疏散完了。 [charslot(slot = "m", name = "avg_4123_ela_1#8$1")] [name="艾拉"]多亏你的双子分身复制器,过程顺利得吓人。 [charslot(slot = "m", name = "avg_4124_iana_1#2$1")] [name="双月"](摇头)我也没想过事情会这么凑巧,本来只是个诱饵罢了。我还以为他们会像之前的社区居民那样把火力都倾泻在分身上。 [charslot(slot = "m", name = "avg_4125_rdoc_1#5$1")] [name="医生"]只能说你的分身站了个好位置,而那几个守军选了一部打发时间的好片子。 [charslot(slot = "m", name = "avg_282_catap_1#11$1")] [name="空爆"]艺术馆外的守军也已经全部肃清。我们接下来怎么办?去三楼救埃内斯托? [charslot(slot = "m", name = "avg_npc_498_1#1$1")] [name="社区画家"]你等等! [name="社区画家"]你是那个——那个......总之不许再靠近那边了! [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]出什么事了? [charslot(slot = "m", name = "avg_4123_ela_1#5$1")] [name="艾拉"]哦,米沃什先生。原来你没和雷内尔在一起。 [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1213_1#1$1", duration=1.5, isblock=true)] [name="米沃什"]没有。 [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]情况紧急,有什么多余的话之后再说,你需要尽快离开艺术馆。 [charslot(slot = "m", name = "avg_npc_1213_1#10$1")] [name="米沃什"]......不打算从我这里拷问出什么有用的情报? [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]我们没那种习惯,更没那个时间。 [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]我希望做个交易,一些情报我给你们,我希望你们得到这些情报后...... [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]能把雷内尔救出来? [charslot(slot = "m", name = "avg_npc_1213_1#2$1")] [name="米沃什"]是的...... [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]米沃什先生,如果没有雷内尔布置的炸弹,这场恐怖袭击或许根本不会成立。 [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]雷内尔一个人是没办法把炸弹布满整座艺术馆的,他只不过是提出想法而已,实际执行者是谁,你应该知道。 [name="米沃什"]我知道炸弹的时限,也知道该如何最有效率地将它们拆除。 [charslot(slot = "m", name = "avg_4123_ela_1#6$1")] [name="艾拉"]你打算以此来要挟我们? [charslot(slot = "m", name = "avg_npc_1213_1#2$1")] [name="米沃什"]......怎么会。你们不是会受人要挟的那种人。 [charslot(slot = "m", name = "avg_npc_1213_1#7$1")] [name="米沃什"]我只希望我的合作态度能为他争得一线生机。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]那好,讲讲你知道的吧。 [charslot(slot = "m", name = "avg_npc_1213_1#7$1")] [name="米沃什"]我们布设的是定时炸弹,起爆时间是今天上午十点钟,要让计时停下,你们需要处理起爆线路的四个节点。 [name="米沃什"]四个节点一个在地下室,一个在三楼的一间暗室里,一个在六楼的楼梯间,还有一个在雷内尔自己的办公室通风井里。 [charslot(slot = "m", name = "avg_4126_fuze_1#1$1")] [name="导火索"]......听起来有几分真。 [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]地下室里那个节点最大也最复杂,我推荐你们出一个人和我一起去—— [charslot(slot = "m", name = "avg_4126_fuze_1#1$1")] [name="导火索"]我和你去。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]那好,特克诺,你带领其他人继续搜寻可能躲藏起来了的受害者。 [name="艾拉"]迪亚兹、空爆,你们把三楼和六楼的两个节点分头处理掉,我、医生和双月继续向更高层突破,给拆除顶楼的节点争取更多时间。 [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]三楼的暗室比较难找,虽然基本就在这个展厅正上方,但要过去很麻烦,我需要纸笔画一下路线图—— [dialog] [charslot] [PlaySound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_486_espumo_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="龙舌兰"]不用了,我来就好。 [CharacterCutin(widgetID="1", fadetime=0, block=true)] [charslot(slot = "m", name = "avg_282_catap_1#5$1")] [name="空爆"]埃内斯托! [charslot] [CharacterCutin(widgetID="1", name="avg_486_espumo_1#1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0, offsetx=0, width=200, block=true)] [name="龙舌兰"]那间暗室交给我和阿莱塔。 [CharacterCutin(widgetID="1", fadetime=0, block=true)] [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]六楼的那个节点在楼梯间里,有一面看起来不大对劲的墙,很容易就能打破。 [charslot(slot = "m", name = "avg_npc_1214_1#9$1")] [name="迪亚兹"]交给我了。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_498_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = false, fadetime=2, block=true)] [name="社区画家"]唉,终于来了,就差你们俩了。怎么样,看到手稿心情如何—— [name="社区画家"]欸,等等,怎么变成你背着他了? [charslot(slot = "m", name = "avg_npc_492_1#1$1")] [name="窘迫的贵族"]呃......他一看到手稿就哭得上气不接下气,最后好像直接哭得昏过去了,只好换我把他背过来...... [charslot(slot = "m", name = "avg_npc_498_1#1$1")] [name="社区画家"]昏过去了?! [name="社区画家"]医生,医生!快过来!这里有人昏倒了! [dialog] [charslot] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=1)] [charslot(slot = "m", name = "avg_4125_rdoc_1#1$1", duration=1, isblock=true)] [Delay(time=1)] [name="医生"]没事,就是哭昏过去了,应该是看到了朝思暮想的手稿,情绪过度激动。 [name="医生"]让他去通风的地方休息一会儿就好了。 [charslot(slot = "m", name = "avg_npc_498_1#1$1")] [name="社区画家"]是、是吗...... [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]......艾拉小姐,这就是我所有的底牌了,我全部交出来了。 [charslot(slot = "m", name = "avg_4123_ela_1#1$1")] [name="艾拉"]我知道了。 [name="艾拉"]如果我们失败了呢?如果根本无法把他救出来呢? [charslot(slot = "m", name = "avg_npc_1213_1#2$1")] [name="米沃什"]那......我就留下来陪他。 [charslot(slot = "m", name = "avg_4123_ela_1#5$1")] [name="艾拉"]...... [charslot(slot = "m", name = "avg_npc_1213_1#1$1")] [name="米沃什"]希望在那之前你能把其他人都救走,艾拉小姐,我不想有多余的人在这里。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="48_g7_galleriesstaircase",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]对,已经把金属外壳卸下来了,里面总共连着—— [charslot(slot = "m", name = "avg_npc_1214_1#5$1")] [name="迪亚兹"]——米沃什,你这疯子,爆炸点足足有十二处! [charslot(slot = "m", name = "avg_npc_1214_1#6$1")] [name="迪亚兹"]什么?地下室里那个节点连了四十多个?! [charslot(slot = "m", name = "avg_npc_1214_1#7$1")] [name="迪亚兹"]......算了,这笔账之后再算。 [name="迪亚兹"]现在只要把线路一条一条地拧下去就好了,对吧。 [name="迪亚兹"]嗯,嗯。知道。拧的时候尽快,半连接状态下炸药容易失控。我懂。 [dialog] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1214_1#1$1")] [name="迪亚兹"]艾拉,你们那边如何? [charslot(slot = "m", name = "avg_npc_1214_1#8$1")] [name="迪亚兹"]四楼还有几个抵抗的?嗬。 [charslot] 迪亚兹不再说话,抹了一把额头上的汗,专心对付手头乱成一团的电线。 拧得要快,拧下之后把接头也拧下来,用阻隔材料封住线头,免得短路。 他恍惚想起,以前在辛嘉斯当兵的时候,自己做的从来都是把接头拧上去—— 迪亚兹皱起眉头,咂了咂嘴,手上不停。那些事和现在没关系,他现在只是个正在排爆的消防员而已。 线路已经拧得差不多了,还差两个就可以完全解除此处的爆炸风险。 他已经摸清了这种接头怎么拧最快,前半段下压,慢拧,后半段只要用全力把接头转下来就行。 离拧下倒数第二个接头只差七圈,六圈,五圈...... [dialog] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="run")] [StopSound(channel="run", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1273_1#1$1", duration=1.5, isblock=true)] [name="暴躁的军人"]把那老混蛋给我抓住! [dialog] [charslot] [PlaySound(key="$d_avg_crowdrun", volume=1, loop=true, channel="c")] [StopSound(channel="c", fadetime=2)] 两个上尉的手下提着刀朝着老消防员的方向快步跑来,楼上则架起了三把弩。 老消防员拧接头的手僵在原处无法动弹,一时竟不知道是该正拧还是反拧。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]